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Welcome to Digsby Wyscher's
wwword-association game.
You can use the wwword-association game to:
While away a few minutes during a coffee break; test your vocabulary; gain insight into your unconscious psychological processes; use as a source for creative writing or, alternatively, share turns with friends and see how many consecutive responses you can get.
[Please use the links provided at the bottom of the page to navigate your way through the documentation]
Psychiatrists and psychologist alike often play word association games with their patients or "clients" as a means of gaining access to hidden, unconscious mental processes. In most instances, patients are asked to respond to a selection of words suggested by their therapist, who in turn carefully chooses his or her words so as to lead the patient towards specific goals.
In the following example, the thread: baby = young, boy = child, earth = mother, brown = cow might suggest that the patient has a low opinion of his mother (although he is obviously being deliberately and rather heavy-handedly led to this conclusion by the professional). This technique can also be used as a general diagnostic tool.
As an alternative to this method, employed within the wwword-association game, a more subtle approach is required by the "professionals", who now play on the same terms as their patients, and are therefore under equal pressure to think of appropriate responses to their patients' words, without exposing their own inadequacies and hidden neuroses in the process.
The principle of the wwword-association game is straightforward - you suggest a word, the game supplies a new word as a response, you reply to this, and so on until you reach a point where either you or the computer are unable to respond. If the computer fails to supply a new response, it is because it either cannot recognise the previously submitted word, or it has no further replies other than those most recently used. On such occasions, you are prompted to enter a new word, which the game will store in its database for future use. As the game continues, database and hence vocabulary continues to expand as more and more word associations are collected. Although a small amount of administration is necessary (spelling, abuse etc), in general the quality of the wwword-association game is entirely dependent on the quality of the responses given by you, the user...
In general, the way you answer says more about you that the individual words you use. Although the word association game is still in its infancy (in fact, it was only created in order to demonstrate some new concepts of web development), and at present does not offer any psychological analysis of your responses (hopefully, coming soon), you can still study trends in the way you answer the words given to you, and see if they might reflect something about your personality...
For example, do you answer positive and negative sounding words with synonyms or antonyms? If you tend to answer positives with synonyms, and negatives with antonyms, then that might suggest a positive outlook on life. For example, for black, you say white as opposed to either dark or night while, when presented with white, you say pale or brilliant, as opposed to black or dark.
The wwword-association engine uses many different sources to provide its answers: as well as employing obvious "word pairs" eg knife - fork, rock - solid, or crime - punishment, it also uses similar and opposite meanings (synonyms and antonyms), nomenclature and collective terms (eg bee = swarm, hive or apiary, as well as insect, honey, sting and spelling), aphorisms, euphemisms and colloquialisms, eponyms, puns and word play, snatches from famous verses and phrases (eg commandment = ten or kill or covet, or faith = hope = charity) as well as homophones and homonyms (eg wall = frieze = freeze = cold, or tent = canvas = canvass = vote) and some references which are slightly obscure eg swift (jonathan) = presto (his italian nickname) = hey (as in "hey, presto!") = jude (after the beatles) = obscure (as in jude the obscure)!
A more typical "circular" chain might run as follows:cup - final - demand - supply - electricity - current - currant - fruit - apple - juice - drink - tea - cup
The game is only capable of processing single words, and hence your entry will be submitted to the server whenever the space bar is pressed. Entries are also submitted by the return key. No entry can exceed 20 characters - the page will reset your entry if you exceed this limit. In the absence of a cursor, (i.e. when the page is making a server request), you are prevented from typing anything on the screen. Please refrain from using proper names, plurals (eg use bee for bees, wolf for wolves), or tenses other than the present.
Please use the first person when suggesting a verb (eg [I] run, not [she] runs), or the past participle used in an adjectival sense (eg the words rest for stay, rested for fresh and charging for rhino are acceptable, but rests for arm and charges as opposed to charge for extra are not).
Before submitting a new entry into the database, please ensure that your entry has a genuine relationship with the word it is coupled to, and that it is spelt correctly - in English! This helps us considerably with database adminstration.
If you harbour any doubts about submitting a new word and wish to cancel your entry, then please click on the links provided in the new entry section. This helps to avoid polluting the database with unwelcome "visitors".
Browser Performance Issues:
As a default, Opera, Mozilla and Firefox provide a variety of single key shortcuts which unfortunately, by intercepting your keystrokes, play havoc with the wwword-association game and need to be turned off before the site can work properly.
Keyboard controls (only work when the cursor / question mark is present on the page):
To start a new thread, you can reset the page at any time by pressing "escape".
If you wish to select a different response to your most recent request, press "F2", or
if you wish to submit the most recent computer response as a new entry, press "F7".
Very Important Note: Before submitting a response, if you wish to delete or retype your entry, it is imperative that you use the DELETE key, and not the backspace key - not only does it not work, but it also interrupts the background processes controlling the site.
All information relating to your session on the wwword association game appears in the centre of the screen as follows:[this session:- submissions: 4 ¤ new entries: 0 ¤ new associations: 2 ¤ consecutive associations: 5 ¤ variations: 1]
Submissions = total number of entries you have made.
New entries = number of submissions which have not previously appeared in the database.
New associations = number of new links between words which had not previously existed in the database.
This number also appears written large (in mauve) in the background of the game.
Consecutive associations = number of entries since last new entry.This number also appears written large (in red) in the background of the game.
Variations = number of different associations for the last entry.If this number is greater than 1, you can rotate through these different responses by pressing either F2 or 'rrr', depending on your browser.
Ahhh - The joys of Javascript.
Although we are unable to provide details of all the ideas employed on this website due to space restrictions, here is an outline of how the site works (please accept our apologies for the appalling lingo). This site uses DHTML, Javascript, PHP, SQL and ASP, combined to form what we have lovingly come to call a "silent form entry and response" (SFEAR) process. Silent forms work by capturing and compiling the user's keystrokes outside the standard form structure and then submitting the collected data via PHP (for spell checking) to a page of ASP connected to a database. This sidesteps the rigmarole of focussing on and filling in form fields or pressing submit buttons, and consequently removes any restrictions to the format employed for user data collection - complex user interfaces can now adopt any shape, size, colour or appearance, they can even be completely invisible. Furthermore, the standard method of displaying or "printing" the ASP response to the user request directly onto the page has been abandoned - instead, the ASP response is "embedded" into a hidden part of the original web page. As a background process, this hidden page of ASP adjusts a number of Javascript variables which in turn alter parts of the visible page appropriate to the response to the original request.
To recap, Javascript silently collects keyboard input, sends this information to an ASP page, which makes an appropriate request to a database. The database response creates further Javascript, which consequently manipulates the appearance of specific areas of the visible page. By integrating Javascript with ASP and SQL, we are able to show the evolving contents of an online database without having to refresh the page. All processes take place in the background and only new, relevant information is returned from the server - no graphics or layout instructions ever have to be reloaded (unless they are subject to specific change). This creates a smooth, reliable interface that can be comprised of any number of independent dynamic components - when combined with SFEAR, the result provides all the joys of dynamic pages, harnassed to the power of an online database.
How does it work? - For a basic outline of how the wwword-association game works, please click here.
What's with the two big numbers? - The two numbers represent the number of consecutive and new connections you have made. For more details of site statistics, please click here.
Why does the game reject certain words and common names? - The game uses the aspell dictionary to check all entries for spelling. Unfortunately, this rejects many common proper names, certain spelling variations, as well as unusual and non-english words. We are currently working on a custom dictionary which will correct many of these problems.
Can I back track? - Yes, by using the "previous responses" list. Every word entered (and every response) appears in this list. Every word is itself a link which corresponds to resubmitting that word back to the game, starting a new thread at that point.
To send a message to sonik-systems.com, please contact us at the following addresses:
For general enquiries,please email: info@sonik-systems.com
To get in touch with the site's design team,please email: digsby@sonik-systems.com
All correspondence, suggestions, criticisms or witticisms are welcome and gratefully accepted.