By Alex Leith, Michigan State University
You look down from the sky, manipulating the world and seeing how it responds to your changes. You are able to alter vegetation and climate while watching their effects on the surrounding organisms. In this way, and many others, digital games provide excellent opportunities for players to learn about complicated subjects, including the concept of evolution through natural selection. Even games designed for fun and not specifically for education can provide rich, concise, dynamic representations of complex science, technology, engineering and math topics.
Since I was young, digital games have successfully supplemented the educational process in a range of topics, including math, science and biology. Research shows that if these games are going to actually teach those concepts, they must represent them accurately. Games that include incorrect depictions teach the wrong lessons.
Since Charles Darwin and Alfred Russel Wallace, evolution has been understood as a process based on genetic differences between individual organisms of the same species. There are three key principles:
Some colleagues and I looked into how well current games could serve as educational tools, specifically about evolution. We examined how Darwinian evolution was represented in 22 games, which we located either through game databases like GameSpot or IGN, or through Google searches. Most games got evolution at least partly wrong. Only five accurately represented all three key principles of evolution.
"Creatures" provides a rare example of the three principles. In that game, players create cartoon-like creatures called "norns," through a process that allows norns to be altered not just in terms of appearance, but at the genetic level. For the most accurate representation of evolution, the game offers a play mode called "wolfling run." In that mode, players cannot directly affect their norns, but can observe their relative fitness for a particular in-game scenario. The potential variations in both norn creation and the environment they must survive in provide for an astonishing number of evolutionary possibilities.
Maxis, best known for creating the "SimCity" game series, and its spinoff "The Sims" collection, also made a set of games called "SimEarth" and "SimLife." Like "SimCity," both give players top-down control of a world. "SimEarth" was designed for players to make major changes to the weather, landscape and animals to create an environment. Players were then able to see how the animals would fare in this created environment. "SimLife" was more specific: it has players engage with the animals (rather than merely creating them) to learn about the biology surrounding their survival.
We also found two academically oriented games that loosely presented the three mechanics of evolution: "Selection Game" and "Who Wants to Live a Million Years" (which was later renamed "Charles Darwin's Game of Survival"). The two games were designed to be simple tools that could be played quickly in places like museums. Despite the limited mechanics present in such games, they still clearly show each element of the evolution process.
The most commercially popular game we found didn't quite get evolution right. "Spore" left out something many other games did, too: Organisms' genetic differences didn't affect their survival rates. Instead, organisms whose genes were unfit for the environment would not necessarily die more often, in keeping with evolutionary principles. Rather, players could intervene and increase an organism's likelihood for success by, say, helping it move more intelligently and strategically, beyond the scope of its genetically predisposed movements.
Nevertheless, "Spore" does a reasonable job presenting the broader concept of evolution to players, and is the best such game made this century. ("Creatures," "SimEarth," and "SimLife" are all from the 1990s.) "Spore" is also still available for purchase, so it is the only game readily usable by the average educator or student.
But other findings were disappointing. Most games inaccurately portrayed evolution, usually in the same way Spore did - allowing player intervention to save organisms that were unfit for survival.
For these other games, evolution becomes more akin to mutation during a single organism's life than a process that occurs through generations. In "E.V.O.: Search for Eden" and "L.O.L.: Lack of Love," players earn points they can spend to modify their organisms. In "Eco," at the end of each level, the player arbitrarily changes an attribute, though not necessarily one that affects an organism's survival prospects. In each of these cases, what the game calls "evolution" is actually external genetic manipulation, rather than inheriting particular traits.
These inaccuracies may confuse those unsure of what evolution actually is. If other scientific subjects are similarly poorly depicted in video games, the potential educational benefits of these games could be lost. However, as game designers become more adept at modeling scientific themes, it could herald an educational revolution.
Alex Leith, Doctoral Candidate in Media and Information Studies, Michigan State University
This article was originally published on The Conversation. Read the original article.
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NASA's super-pressure balloon project has once again fallen short of its 100-day target, but still managed to set some records on the way.…
TechRepublic | Amazon's robot worker challenge won by AI-powered suction arm TechRepublic ... packing goods. Without automation, Amazon would be unable to ship items to millions of people each day and as the retail giant moves towards its goal of using drones to deliver packages within 30 minutes, it needs to continue to streamline delivery ... New warehouse robots roll out after Amazon corners marketArkansas Online Robotic arms race for online retailersFort Wayne Journal Gazette Adrian Weckler: Robots helped to cause Brexit - and they're not done yetIrish Independent all 9 news articles » |
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The Globe and Mail | Beauty and the bot: Artificial intelligence is the key to personalizing aesthetic products The Globe and Mail Physical beauty is subjective and often difficult to define. But for the robot jury of Beauty.AI, an online competition billed as “the first international beauty contest judged by artificial intelligence,” beauty is calculated by a set of complex ... |
Daily Mail | Robots could replace low-skilled migrant workers Daily Mail Summarising the findings, author Adam Corlett explained: 'Looking at those sectors with the highest proportion of EU migrants, we find that some such as cleaning and domestic staffing face relatively low prospects for automation, while others ... and more » |
The countdown is on for the Juno spacecraft to reach its destination at Jupiter in a matter of hours after a five-year journey, the first solar-powered spacecraft to travel this far from the sun. This evening, July 4, Juno will fire its main engine for 35 minutes, placing it into an eccentric polar orbit around the gas giant. At its closest approach, Juno's orbit will pass a mere 2,900 miles (4,667 kilometers) from Jupiter's cloud tops, closer than any previous spacecraft, and it will be moving at roughly 129,000 mph (65 kps), faster than any previous man-made object.
At that altitude, the probe will be subjected to the harshest radiation environment in the solar system. Jupiter's powerful magnetic field surrounds the planet with a doughnut-shaped field of high-energy electrons, protons, and ions traveling at nearly the speed of light.
Juno will orbit the gas giant 37 times over the next 20 months, with the goal that it will collect data and images that offer clues to the origins of our solar system and the formation of the planets and moons. It will be only the second time that a probe has gone into orbit around the giant planet.
The critical moment will be the end of the engine burn, at 11:53 p.m. Eastern time. NASA Television will begin coverage at 10:30 p.m.
The Daily Galaxy via NASA
China will launch a mission to land on the dark side of the moon in two years' time, state media reported, in what will be a first for humanity. The moon's far hemisphere is never directly visible from Earth and while it has been photographed, with the first images appearing in 1959, it has never been explored. Earlier reports from the Xinhua news agency hinted that China may be considering the construction of a pioneering radio telescope on the moons virgin far side, which will give it an unobstructed window on the Cosmos that was confirmed this June, 2016 when an agreement was announced between the Netherlands and China, that a Dutch-built radio antenna will travel to the Moon aboard the Chinese Chang'e 4 satellite and usher in a new era of radio astronomy allowing for the study of objects that might otherwise be invisible or hidden in other parts of the electromagnetic spectrum.
“Radio astronomers study the universe using radio waves, light coming from stars and planets, for example, which is not visible with the naked eye," commented Heino Falke a professor of Astroparticle Physics and Radio Astronomy at Radboud University. "We can receive almost all celestial radio wave frequencies here on Earth. We cannot detect radio waves below 30 MHz, however, as these are blocked by our atmosphere. It is these frequencies in particular that contain information about the early universe, which is why we want to measure them.”
The Chang'e-4 probe -- named for the goddess of the moon in Chinese mythology -- will be launched to it in 2018, the official Xinhua news agency reported. "The Chang'e-4's lander and rover will make a soft landing on the back side of the moon, and will carry out in-place and patrolling surveys," according to the country's lunar exploration chief Liu Jizhong.
Beijing sees its military-run, multi-billion-dollar space program as a marker of its rising global stature and mounting technical expertise, as well as evidence of the ruling Communist Party's success in transforming the once poverty-stricken nation.
But for the most part it has so far replicated activities that the US and Soviet Union pioneered decades ago. "The implementation of the Chang'e-4 mission has helped our country make the leap from following to leading in the field of lunar exploration," Liu added.
In 2013, China landed a rover dubbed Yutu on the moon and the following year an unmanned probe completed its first return mission to the earth's only natural satellite. Beijing has plans for a permanent orbiting station by 2020 and eventually to send a human to the moon.
Space flight is "an important manifestation of overall national strength", Xinhua cited science official Qian Yan as saying, adding that every success had "greatly stimulated the public's... pride in the achievements of the motherland's development."
Clive Neal, chair of the Lunar Exploration Analysis Group affiliated with NASA, confirmed that the Chang'e-4 mission was unprecedented. "There has been no surface exploration of the far side," he told AFP Friday. It is "very different to the near side because of the biggest hole in the solar system -- the South Pole-Aitken basin, shown above, which may have exposed mantle materials -- and the thicker lunar crust". The basin is the largest known impact crater in the solar system, nearly 2,500 kilometers wide and 13 kilometers deep.
The Daily Galaxy via NASA and Beijing (AFP) and Xinhua News Agency
Furnishing industry charity, The Furniture Makers' Company has revealed a new award that aims to increase exports of UK furnishing manufacturers.
The Export Award, which is open to any furnishings company that manufactures in Britain, has been introduced to help combat the current trade deficit of £3.3bn, according to figures from The Office for National Statistics.
Through the award, The Furniture Makers Company will acknowledge companies that already excel in export, and promote them as an example to other manufacturers.
Paul von der Heyde, chairman of the Manufacturing Guild Mark Committee, says: “The goal of the Export Award is to recognise and champion companies that are flying the flag for British manufacture in export markets.
“The UK has a great tradition of fine furniture, bedding and furnishing design and manufacturing and, while imitations are often manufactured overseas, there is an increasing demand for ‘the real thing'.”
Heyde is included among the panel of judges, alongside Ben Burbidge, master of the Worshipful Company of Furniture Makers; chief executive of the British Contracts Furniture Association, Jeremy Stein; chairman of the British Furniture Association, Jeremy Stein and Stephen McPartland MP, who is the chair of the All Party Parliamentary Furniture Industry Group.
When assessing applicants, judges will consider factors such as any development initiatives; growth; techniques; long term commitment and relevant accreditations.
To apply, applicants should fill out an entry form on The Furniture Makers' Company website before 31 August. More information is available here.
The post The Furniture Makers' Company looks to boost UK furniture exports with new award scheme appeared first on Design Week.
Jewellery designer Tatty Devine has designed a series of site specific installations at The Royal London Hospital's new building.
Vital Arts, the arts organisation for Barts Health NHS Trust has commissioned the works, which are entitled All That Glitters May Be Bones and now cover the children's imaging department.
Tatty Devine, which is known for its laser cut acrylic jewellery, has created thousands of bright acrylic pieces along the theme of x-rays and bones.
Waiting areas, corridors and treatment rooms have all been redesigned so that they're less frightening and more engaging for children according to Vital Arts.
Tatty Devine partner Rosie Wolfenden says the installations: “Will help make hospital visits a better experience for children, especially those within our local community.
“It was fantastic to realise our ideas in such a different environment and we hope it makes people smile for years to come.”
Barts Health lead paediatric radiographer at NHS Trust Martin Shute says: “Working closely with Vital Arts and Tatty Devine at the beginning of the project meant that the artists understood exactly how all the spaces within the imaging department are used, and the specificity of our patient demographics.
“The variety of colour serves to distinguish separate areas, including a soothing pink area for breastfeeding mothers, and an Autumnal palette for the adolescent waiting room, which, again, is different from the softer hues in the waiting area for our youngest patients”.
Royal London has worked with many artists and designers in recent years including Morag Myerscough, Tord Boontje and Chris Haughton.
The post Tatty Devine designs for Royal London Hospital appeared first on Design Week.
Small UK businesses could lose financial opportunities and support as a result of the EU referendum result, according to business lender Funding Circle.
On 20 June, prior to the EU referendum, it was announced that the European Investment Bank (EIB) would provide £100 million to support small British businesses, working with UK-based lender Funding Circle. Funding Circle provides loans of roughly £50,000 to businesses sized on average 30 people or less.
But following the majority Leave result on 24 June, co-founder at Funding Circle James Meekings told the Business, Innovation and Skills (BIS) Committee which assesses spending by governmental department BIS that the £100m funding project is now “at risk”.
“The deal with the EIB was a start to create a multi-billion pound programme for getting more funds into UK business,” Meekings says. “The programme is at risk. If I'm honest, it's very unlikely to happen now.”
According to Meekings, loans to Small and Medium-Sized Enterprises (SMEs) employ roughly 60% of people across the country.
In a statement, the EIB says it is yet to come to any decisions about its ties with the UK.
It says: “At present, the EIB's shareholders have not requested the Bank to change its approach to operations in the UK.
“It is premature to speculate on the impact of the referendum result on the EIB, including the Bank's future relationship with the UK Government and its future engagement to support long-term investment in the UK without clarity on the timing, circumstances and conditions of a withdrawal settlement.”
The majority of design consultancy businesses fall under the SME category small businesses are defined by Europa as those with a staff count of maximum 50, and a turnover of maximum €10 million (£8.4 million), while a medium-sized business is one with maximum 250 staff, and a turnover of maximum €50 million (£42 million).
Meekings adds that with doubts around funding from Europe, UK-based banks like the British Business Bank will need to be utilised, and the UK Government should be “putting more money in” to help SMEs.
“To date, we have had £60 million from the British Business Bank,” he says. “During this time of uncertainty, the British government should be backing small businesses.”
“Our question is what are the programmes that the Government could put in place given this new world of uncertainty to help get public funds and encourage growth and money directly into small businesses?” he says.
Marcus Stuttard, head of AIM, the London Stock Exchange's international market in place to help small companies grow, told the Business, Innovation and Skills Committee that the business community is looking for “certainty” so that they can “plan”.
“We would expect that companies will delay making investment decisions and therefore requesting finance as well,” he says. “The greatest thing we can all do is remain collaborative and provide as much certainty as quickly as possible.”
Samir Desai, chief executive officer at Funding Circle, says in a statement that investors are unlikely to be affected in the “short term”.
“Many of our UK small businesses do not trade with the European Union and are unlikely to be immediately affected,” says Desai. “Our small business customers have been trading for ten years on average, and have experienced economic volatility before. We have conducted rigorous stress tests on our loanbook which show that even in the most stressed conditions, investors will continue to earn positive returns.”
Deborah Dawton, chief executive officer at the Design Business Association, says of the design industry following the referendum vote: “UK design is world leading UK design is still a potent business asset and a sound commercial investment.”
According to the UK Government, between 2013 and 2014 the creative industries' value to the economy grew at almost double the rate of other UK industries, with design including product, graphic and fashion increasing the most at 16.6%. It also states the value of the creative industries was £84 billion in 2014 and accounted for 5% of the UK economy.
“The value design brings to the economy is undeniable,” says Dawton. “It is fundamentally important that this continues to be recognised.”
Creative Industries Federation (CIF) adds that while access to regional and sector-specific funding is a key concern for those working in the industry following Brexit, as is access to markets, IP protection and freedom of movement of talent.
In reaction to the vote, the organisation has announced it will be holding a series of “practical” events around the UK which will aim to “bring the sector together”, “marshal opinions” and “come to decisions” about the future.
The first meeting takes place in London on 7 July. A venue is yet to be announced.
The post Small businesses could lose financial support following EU referendum appeared first on Design Week.
Northern blue butterfly (Plebejus idas) collected in Churchill, Manitoba, Canada, and photographed at the Centre for Biodiversity Genomics (sample ID: 04HBL003084; specimen record: http://www.boldsystems.org/index.php/Public_RecordView?processid=LCH084-04)
http://i.telegraph.co.uk/multimedia/archive/02235/TAV2007_Gibbs_Over_2235217k.jpg
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A very young baby cotton-top tamarin. Isn't it cute? You can see it near the entrance of the Singapore Zoo.
Taken at the Singapore Zoo.
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NASA's Juno spacecraft is set to enter its most critical stage as it attempts to fly into Jupiter's orbit.…
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CNN | Giant spacecraft nears Jupiter CNN (CNN) It's been speeding toward Jupiter for nearly five years. Now -- can it slow down? On Monday, NASA's Juno spacecraft -- a spinning, robotic probe as wide as a basketball court -- will perform what the space agency calls a 35-minute long ... NASA Probe Ready for Fourth of July Rendezvous With JupiterNBCNews.com NASA Swears It Didn't Mean to Interrupt Your July 4 CookoutWIRED NASA's dangerous Juno mission: Unravel Jupiter's secrets and solve the mysteries of lifePhys.Org Scientific American -Wall Street Journal -International Business Times -Ars Technica all 308 news articles » |
Happy Fourth of July! The incredible shot shows the Statue of Liberty in New York City. The colossal copper structure depicts a robed female figure — Libertas, the Roman goddess of liberty — who bears a torch and a tablet upon which is inscribed the date of the American Declaration of Independence — July 4, 1776. The statue is an American icon of freedom and a welcoming sight to immigrants arriving from abroad. We hope everyone in the US has had a fantastic holiday weekend! ? by @jeffreymilstein (at Statue Of Liberty)
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Weathered chain on the beach by Chiswick Bridge at low tide.
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Fireworks Black Bean and Mango Salad
This salad is so quick and easy, it barely qualifies as a recipe. But it explodes with pizzazz, pairing the sweet summer burst mango (let's hear it for fresh, seasonal and local -- summer means mango season in South Florida) with a zing of chili. Black beans add fiber for fullness and protein because that's what your body wants. Besides, everything works with basic black. All this and it's fat-free, too.
Serve atop the fresh local farmers market greens of your choice.
1 jalapeno, minced (wear gloves when handling chilies -- really. Yes, even you.)
1 red pepper, diced
2 ribs celery, chopped fine
2 15-ounce cans black beans, rinsed and drained (or 4 cups cooked black beans)
1 teaspoon cumin
juice of 1/2 lime
2 mangos, peeled and diced
1 bunch cilantro, chopped
sea salt and fresh ground pepper to taste
1/4 cup toasted pepitas (pumpkin seeds) for garnish, optional but adding fabulous crunch, not to mention goodly amounts of manganese and magnesium
3-4 cups fresh greens like spinach, arugula or frisbee
In a large bowl, gently mix together jalapeno, diced red pepper and celery. Add the black beans and combine well.
Add the cumin and the lime and toss to coat.
Just before serving, add the mangos and chopped cilantro. Season to taste. Place atop greens and serve at once, garnishing with toasted pepitas, if you like (and you will).
Serves 4 to 6.
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Overall rates of the surgical snip have declined nationally in the past decade. But, despite advice, some hospitals and certain doctors still routinely cut the vagina to ease a baby's birth.
The genetic pathway toward social behavior for honey bees and mammals is more similar than previously thought, according to a new study published in PLOS Computational Biology titled "Conservation in Mammals of Genes Associated with Aggression-Related Behavioral Phenotypes in Honey Bees."…
We talk to Respawn Entertainment about its forthcoming sci-fi sequel, which adds a campaign mode, new weapons and fresh ideas, to the acclaimed original
When Jason West and Vince Zampella set up Respawn Entertainment in 2010, they had one ambition: to produce a new first-person shooter that would have as massive an impact on the genre as their previous creation: the Call of Duty series. It was a big ask, but when Titanfall arrived three years later, the game was certainly a brilliant attempt. The sci-fi shooter boasted an innovative mechanic allowing players to summon a giant robot into the arena, and an incredibly fluid, free-running movement style all combined into a set of blisteringly loud and detailed map designs.
But one thing many players said about Titanfall was that, beyond the raw speed and inarguable thrill of the highly vertical, highly acrobatic gameplay, there was little in the way of tactical depth. It's something the team says it wants to address.
Continue reading...Space navigation is tricky. There's no up or down, no left or right, and no road signs. This device uses stars to help determine if a spacecraft is off course. It takes nifty pictures, too.
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A whole pile of “this is how your brain looks like” MRI-based science has been invalidated because someone finally got around to checking the data.…
[Following is the censorship email Kull refers to above -- it was not written by Denis Noble:
"Could I request that you stop referring to the forthcoming RS-BA meeting ("New Trends in Evolutionary Biology: Biological, Philosophical and Social Science Perspectives"), and to the extended evolutionary synthesis, more generally, as in some way advocating a "paradigm shift". Such language is both misleading (the vast majority of scientists working towards an extended synthesis do not seek revolutionary change in neo-Darwinism) and counterproductive (such talk undermines calm scientific discussion by creating an unnecessarily emotive and antagonistic atmosphere). I view the Kuhnian model as superseded long ago: the data suggests that sciences rarely if ever change through "revolutions". Lakatos' framework of "research programmes" offers a more up-to-date, accurate and useful conceptualization of (gradual and progressive) scientific change. The extended evolutionary synthesis is best regarded as an alternative research programme, entirely complementary to orthodox evolutionary biology. Talk of "paradigm shift" gives the false impression that the differences amongst evolutionary biologists are far more extreme than they actually are. . . ."]
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Satya Nadella sets rules for Artificial Intelligence Economic Times In a 1942 short story called Runaround, science fiction author Isaac Asimove formulated his famous 'Three Laws of Robotics'. As per the Handbook of Robotics, 56th Edition, 2058 AD, the three laws are: A robot may not injure a human being or, through ... |
Robotic arms race for online retailers Fort Wayne Journal Gazette After all, Kiva bots proved that this kind of automation is more efficient than an all-human workforce. The only problem was that there were no other options. Kiva was pretty much it. It's taken four years, but a handful of startups are finally ready ... |