with each passing hour of the day, the project reveals different aspects of its sand flats location, that serves as a meeting location illuminated by the sun.
The post marc van vliet sets floating observatory on the dutch flat sands appeared first on designboom | architecture & design magazine.
on the grounds surrounding a former aviation school in the netherlands, the dutch artist has erected a 13-meter-tall bear called 'conibeer'.
The post florentijn hofman builds behemoth bear from conifer tree branches appeared first on designboom | architecture & design magazine.
Pierre Faucheux L'Ecart absolut
inside terrell place, ESI design has realized a 1,700 square foot reactive installation that captures the bustling pulse of the building.
The post giant motion-activated media reacts to passersby in washington DC office building appeared first on designboom | architecture & design magazine.
Goshka Macuga's uncanny android is just the latest in an army of artist's robots that began invading 100 years ago with one question: what is it to be human?
The androids have arrived, at least a century after modern art prophesied them. Artificial humans are advancing from the screens and pages of science fiction into our art galleries to look their flesh and blood cousins eerily in the eye.
Artist Goshka Macuga, shortlisted for the Turner prize in 2008, has created a talking android for her latest exhibition at the Schinkel Pavillon in Berlin. It has black hair and bushy beard and talks philosophy: an intellectualtake on the Action Man toys I used to play with as a child. Macuga's robot has all the spooky uncanniness of a synthetic person with a realistically moulded face and bionic arms. Most robots have futuristic names, or cosy ones to suggest they are cute and friendly. Macuga's creation is called To the Son of Man Who Ate the Scroll.
Continue reading...Goshka Macuga's uncanny android is just the latest in an army of artist's robots that began invading 100 years ago with one question: what is it to be human?
The androids have arrived, at least a century after modern art prophesied them. Artificial humans are advancing from the screens and pages of science fiction into our art galleries to look their flesh and blood cousins eerily in the eye.
Artist Goshka Macuga, shortlisted for the Turner prize in 2008, has created a talking android for her latest exhibition at the Schinkel Pavillon in Berlin. It has black hair and bushy beard and talks philosophy: an intellectualtake on the Action Man toys I used to play with as a child. Macuga's robot has all the spooky uncanniness of a synthetic person with a realistically moulded face and bionic arms. Most robots have futuristic names, or cosy ones to suggest they are cute and friendly. Macuga's creation is called To the Son of Man Who Ate the Scroll.
Continue reading...the living breathing bubble responds with light and sound when touched.
The post ENESS' sonic light bubble installation in melbourne responds to human interaction appeared first on designboom | architecture & design magazine.
Network Rail has published an inclusive design strategy in a bid to make Britain's rail network more accessible for disabled people.
The Spaces and Places for Everyone initiative is a commitment to making sure that design thinking is “deeply embedded within Network Rail as an organisation” according to its chief executive Mark Carne.
A built environment accessibility panel has been set up. It uses co-design principals and is made up of disabled passengers who are also experts in inclusive design and can provide technical and strategic advice to project teams.
The new inclusive design thinking has been prompted by Network Rail-commissioned research, which finds that 67% of disabled people who travel, chose to travel by rail. Of these, 24% felt their journey would not be an easy one and 33% said they would use the train more if it were more accessible to them.
Carne says: “Most of today's railway was designed during the Victorian era when attitudes towards disability were very different. Since then, access for disabled people has been tagged on at a later stage, rather than being part of the initial design strategy for our railway. We know it has not been good enough in the past, and we need to make it easier for disabled people to plan journeys and travel by rail.
“We are committed to changing this, and doing what is necessary to make sure that inclusivity is deeply embedded in our culture. Only then will our railway be a place where everyone can travel equally, confidently and independently.”
Some of the changes have already begun to roll out. At Birmingham New Street an area for guide dogs to go for a wee has been created, while at Reading station an audio guide has been created by Microsoft so that visually impaired people can find their way out of the station and around the town.
Meanwhile at London Bridge lifts and escalators are being redeveloped to improve access and these are expected to open to passengers this summer.
The post Network Rail launches inclusive design strategy appeared first on Design Week.
Dutch consultancy Tinker Imagineers has designed a new exhibition space for Nestlé, 150 years after the food company was founded.
To coincide with the anniversary, Nest is located in founder Henri Nestlé's first factory from 1866 in Vevey at Lake Geneva, Switzerland.
The factory, which opened in June, has been renovated by Switzerland-based Concept-Consult Architectes, which has added a glass roof and steel construction to the building as part of the €45m (£38m) project.
Tinker Imagineers, who became involved with the project two years ago, hoped to balance the industrial design of the factory space with more “organic” interiors, according to partner and founder, Erik Bär.
Beneath the glass roof sits a hovering platform covered in white fabric that overlooks the rest of the exhibition, “reflecting an almost timeless world”, says Bär.
The white stretched fabric installation is made up of ten different exhibits, including a 3D body scanner that shows what happens to different food types inside the body using an avatar.
Nest is split into past, present and future zones, where visitors can do everything from look at a prototype of the first Nespresso machine to try out an interactive table, known as the “forum”.
“Since Nestle is criticised quite a lot in the media I thought the best thing they could do was something they didn't have in the original concept…to dedicate a zone completely the challenges in producing food for eight billion people,” says Bär.
The forum is designed to explore global issues, such as agriculture, sustainability, water and food production, as well their potential solutions, he explains.
Each theme is represented by a different icon and colour, which light up trails on the table and provide information about the selected topic on a screen.
Tinker Imagineers has also explored the artistic side of exhibition design with the project. In the middle of the central atrium is a life-sized tree decorated with more than 1,200 flowers handmade from different Nestlé product packaging, such as Nescafé.
The most important element of the exhibition for Bär was to make each zone look and feel completely different, he says.
“In the past zone we looked back at early cinema techniques which worked quite well…and then gradually things get lighter and more modern. It's the variety that I am happiest with.”
All photos: Mike Bink
The post Nestlé celebrates its 150th birthday with interactive exhibition space in Switzerland appeared first on Design Week.
An exhibition exploring the work of dyslexic designers will open next month, with the aim of presenting dyslexia as an alternative way of thinking rather than a health condition.
Dyslexic Design is part of this year's Designjunction, the annual design exhibition which takes place in London, Milan and New York.
The exhibition will show the work of designers with dyslexia from disciplines including product, fashion, illustration, home décor and fine art, such as Sebastian Bergne, Kristjana S Williams, Terence Woodgate and Tina Crawford.
It aims to explore the “connection between dyslexia and the creative industries”, says Designjunction, looking at the positives as well as the challenges that can come from working with the learning difference.
The exhibition's main goal is to “take away the stigma of dyslexia and reveal it as a gift”, say the organisers.
For example, it will look at how dyslexia affects a person's lateral and visual thinking, and therefore creativity, and how the learning difference can prescribe “unusual three-dimensional thinking”.
The exhibition's founder, and one of the exhibitors, Jim Rokos, says: “It is my belief that I am able to design the way I do, because of my dyslexia and not despite it,” he says.
“I [want] to remove the unwanted and unwarranted stigma sometimes associated with dyslexia and in doing so change perceptions of it. We believe dyslexia is something that drives and inspires creative thought and design,” he adds.
Debates will also take place in the exhibition space, around how dyslexia is perceived in design education, whether it should no longer be classed as a disability and seen rather as an alternative brain structure, and how it affects a person's lateral and visual thinking.
Deborah Spencer, designjunction's managing director, says: “I had grown up with dyslexia and I believe it played an integral part in leading me down the path of art and design.”
Dyslexic Design takes place 17-25 September, as part of Designjunction, which runs from 22-25 September 2016. Tickets to Designjunction are £12 in advance or £15 on the door, and will grant access to the dyslexia exhibition. A percentage of ticket sales will be donated to the British Dyslexia Association. Find out more about the exhibition here.
Designjunction, now in its sixth year, is part of the London Design Festival, and takes place at a new venue in King's Cross this year, based around the theme of Immersed in Design.
The post New design exhibition hopes to remove stigma associated with dyslexia appeared first on Design Week.
WT Journal posted a photo:
London sunset, with a view towards the Shard.
MarkAHirst posted a photo:
Assassin bug (Fitchia aptera) collected in Kouchibouguac National Park, New Brunswick, Canada, and photographed at the Centre for Biodiversity Genomics (sample ID: BIOUG21781-C02; specimen record: http://www.boldsystems.org/index.php/Public_RecordView?processid=SSKOA2054-15; BIN: http://www.boldsystems.org/index.php/Public_BarcodeCluster?clusteruri=BOLD:ACV2565)
europeanspaceagency posted a photo:
Space Science image of the week is this striking view of Comet 67P/ChuryumovGerasimenko that reveals portions of both comet lobes, with dramatic shadows on the 'neck' region between them. It was taken by Rosetta's navigation camera (NavCam) on 30 June 2016, from a distance of 25.8 km, and measures about 2.3 km across.
Since reaching the comet on 6 August 2014, Rosetta has extensively mapped its surface. The comet nucleus has a curious shape consisting of two lobes that are often referred to as the 'head' and the 'body'.
Depicted in the lower right part of the image is the region Hathor, a very intriguing portion of the comet head, named after the ancient Egyptian deity of love, music and beauty. In this region, the head declines steeply towards the neck and body of the comet.
This view shows a good fraction of the 900-m high cliff that forms Hathor, with marked linear features crossing the region from left to right. Perpendicular to these, additional streaks and even small terraces can be seen.
Beyond the cliff of Hathor, on the right, are hints of the Ma'at region, named after the ancient Egyptian goddess of truth and balance.
In the upper right corner, smoother patches of the large comet lobe, or body, are visible, covered in dust and boulders. The large lobe casts its shadow on the comet's neck, which separates the two lobes and is hidden from view in this image.
You can use the comet viewer tool to aid navigation around the comet's regions.
Currently, Rosetta is on a 27 km x 9 km elliptical orbit around the nucleus; this weekend, it will move to a less eccentric, 9 km x10 km orbit, ahead of entering the end-of-mission orbit. The mission will continue its close-up investigation of the comet environment until the grand finale, a controlled descent of the spacecraft to the surface of the comet on 30 September.
This image is featured today on the ESA Rosetta blog: CometWatch 30 June.
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Research published in April provided "slam dunk" evidence of two prehistoric supernovae exploding about 300 light years from Earth. Now, a follow-up investigation based on computer modeling shows those supernovae likely exposed biology on our planet to a long-lasting gust of cosmic radiation, which also affected the atmosphere.
"I was surprised to see as much effect as there was," said Adrian Melott, professor of physics at the University of Kansas, who co-authored the new paper appearing The Astrophysical Journal Letters, a peer-reviewed express scientific journal that allows astrophysicists to rapidly publish short notices of significant original research. "I was expecting there to be very little effect at all," he said. "The supernovae were pretty far way -- more than 300 light years -- that's really not very close."
According to Melott, initially the two stars that exploded 1.7 to 3.2 million and 6.5 to 8.7 million years ago each would have caused blue light in the night sky brilliant enough to disrupt animals' sleep patterns for a few weeks.
But their major effect would have come from radiation, which the KU astrophysicist said would have packed doses equivalent to one CT scan per year for every creature inhabiting land or shallower parts of the ocean.
"The big thing turns out to be the cosmic rays," Melott said. "The really high-energy ones are pretty rare. They get increased by quite a lot here -- for a few hundred to thousands of years, by a factor of a few hundred. The high-energy cosmic rays are the ones that can penetrate the atmosphere. They tear up molecules, they can rip electrons off atoms, and that goes on right down to the ground level. Normally that happens only at high altitude."
Melott's collaborators on the research are Brian Thomas and Emily Engler of Washburn University, Michael Kachelrieß of the Institutt for fysikk in Norway, Andrew Overholt of MidAmerica Nazarene University and Dimitry Semikoz of the Observatoire de Paris and Moscow Engineering Physics Institute.
The boosted exposure to cosmic rays from supernovae could have had "substantial effects on the terrestrial atmosphere and biota," the authors write.
For instance, the research suggested the supernovae might have caused a 20-fold increase in irradiation by muons at ground level on Earth.
"A muon is a cousin of the electron, a couple of hundred times heavier than the electron -- they penetrate hundreds of meters of rock," Melott said. "Normally there are lots of them hitting us on the ground. They mostly just go through us, but because of their large numbers contribute about 1/6 of our normal radiation dose. So if there were 20 times as many, you're in the ballpark of tripling the radiation dose."
Melott said the uptick in radiation from muons would have been high enough to boost the mutation rate and frequency of cancer, "but not enormously. Still, if you increased the mutation rate you might speed up evolution."
Indeed, a minor mass extinction around 2.59 million years ago may be connected in part to boosted cosmic rays that could have helped to cool Earth's climate. The new research results show that the cosmic rays ionize the Earth's atmosphere in the troposphere -- the lowest level of the atmosphere -- to a level eight times higher than normal. This would have caused an increase in cloud-to-ground lightning.
"There was climate change around this time," Melott said. "Africa dried out, and a lot of the forest turned into savannah. Around this time and afterwards, we started having glaciations -- ice ages -- over and over again, and it's not clear why that started to happen. It's controversial, but maybe cosmic rays had something to do with it."
NASA's Exobiology and Evolutionary Biology program supported the research, and computation time was provided by the High Performance Computing Environment at Washburn University.
The Daily Galaxy via University of Kansas
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War on the Rocks | This is Not the Killer Robot You're Looking For: Dallas Police Used a Precision-Guided Munition to Kill the Shooter War on the Rocks There, they would engage in a spinning whirlwind of predictive doom, calling for new regulations, stoking fears of hordes of government-controlled killer robots, and speculating on the future of civilization. But all the hyperventilating over this by ... and more » |
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