Seymour Papert was a pioneer in artificial intelligence and learning with technology. He died this week at 88.
Despite a server breached at the DNC and the controversy over Hillary Clinton's private email server, a prominent cybersecurity expert say she's the better choice for president.
DraftKings and FanDuel suspended operations there after the state's attorney general argued they were essentially gambling sites. A new state law declares fantasy sports to be games of skill.
A Hillary Clinton fundraiser will take place at BlackHat in Las Vegas. Cybersecurity experts there say they support her over Donald Trump despite all the controversy over her email server.
The Vacuum Cleaner Museum in St. James, Mo., houses more than 750 vacuums, including some that date back to just after the Civil War. Curator Tom Gasko is a former door-to-door vacuum salesman.
The Design Business Association surveyed its membership three weeks after the Brexit vote to get a snapshot of how the industry is feeling. Despite the tangible and real sense of unease around the uncertainty Brexit has created, the industry continues to be optimistic, and there will be many who grasp the opportunities that change brings with both hands.
One member, Make It Clear member Jay Nicholl, says: “Design is about embracing change and realising the opportunities it brings. We only do our jobs if we help our clients change something.
“Design can be a positive force for encouraging clients to embrace the change that the referendum result will bring, helping frame challenges as opportunities and designing solutions.”
The success of the industry moving forward depends a great deal of course upon the ability of the government to bring stability and reassurance that trade, free movement of talent and international relations will be prioritised and supported during the EU negotiations.
In addition the government will need to invest in and nurture the future of creative talent in the UK. The recent EBACC decision presents a worrying outlook on how government views creative thinking and its potential to differentiate the UK. Without the flow of creative talent coming through the pipeline either from UK schools, or through immigration, creative talent could be severely compromised.
This is where a strong trade association is essential. The DBA will be lobbying government and business at every opportunity, spreading the message that UK design is a potent business asset and a sound commercial investment.
The findings of the survey are currently being fed into work the DBA is doing with the Creative Industries Federation, and the Creative Industries Council, as well as guiding our direct discussions with government in the coming months.
Our members have shown us that there are three main areas that they are concerned about and three areas, which are can become opportunities.
Design operates on a global stage, and a broad international perspective is imperative for creative ability and essential to help drive up standards. We need the best of the best. If the flow of creative talent through immigration is restricted, the pressure is on the government to support the design industry and education sector to develop home-grown talent, by investing in and championing creative subjects. And why do they need to? Because the creative industries contribute massively to the UK economy, and design is the fastest growing sector within it.
Is the UK going to be viewed as too insular to be able to offer a valid global perspective when delivering creative work? The cultural richness of our creative industries is fundamentally important. All UK businesses will need to communicate skilfully and loudly to the world design agencies can help with this.
Consultancies that work with public sector, cultural institutions, charities, higher education, research and similar sectors are concerned that work flowing through EU funded projects will reduce. Also that UK design consultancies will now be cut off from access to the database of large EU tenders, which EU regulations require to be shared widely across member states. Government must ensure that small companies are able to go for, and win, government tenders.
Fluctuating sterling, business uncertainty and the potential for those who only see design as a commodity to cut that spend first are all seen as barriers to growth. But as sterling remains weak, the opportunity increases to win more overseas projects, as UK agencies become more competitive on price.
Change requires communication and design does some of its best and most effective work in dynamic environments. As real and perceived challenges arise, design agencies are well placed to help their clients navigate them. Design is an investment, not a cost and it demonstrates ROI time and time again.
The onus is on us now to develop new ways of doing international business. It's a global marketplace and there's a clear opportunity for British design to grow its status across the globe.
The post 6 things designers should consider following Brexit appeared first on Design Week.
Airbnb opened Samara this week, an innovation and design studio which looks to bring together design and engineering experts.
Based within the company's San Francisco headquarters, the space hopes to transform Airbnb from a design-focused company providing a service for consumers to a studio capable of designing and supporting other projects.
The first project to come out of Samara is the Yoshino Cedar House, a permanent house designed for an exhibition space in Tokyo, which looks to encourage a better relationship between hosts and guests.
Following the exhibition, the house will be installed in small Japanese village Yoshino and will be available to hire. Projects like this aim to increase services available to Airbnb's community of users.
Instagram has taken a turn towards fleeting photo and video reels, which disappear after 24 hours a strikingly similar feature to rival social media app Snapchat.
Snapchat Stories also lets users personalise photos and videos with emojis and images and “draw” on them with text and paintbrushes.
The UX design update takes the social media platform away from static images and more towards a moving, living reel of action perhaps a shift that complements Instagram's rebrand earlier this year, which saw it drop its vintage-looking camera icon for a more modern, minimal look.
Many social media apps are turning to live media now, with Facebook which owns Instagram investing heavily in 360° video and silent/subtitled video for its mobile newsfeed advertising, and Snapchat of course kicking off the temporary video clip trend in 2011.
Theatre set design is increasingly becoming less restricted by a physical stage this week, the National Theatre opened a virtual reality studio which showcases how shows are using advanced technology to captivate existing audiences, and entice new ones.
The studio will be a space where set and digital designers can work with directors, writers and actors to produce immersive experiences, and also use VR within the design process itself.
Currently the Immersive Storytelling Studio presents four very different pieces of work that the theatre has created using VR technology: a music video experience from last year's Wonder.Land show; an educational story created in collaboration with the BBC about the 1916 Easter Rising; emotional insight into a Sudanese refugee's journey through the Calais Jungle; and a look at a National Theatre cast rehearsal.
The studio is a signifier towards the future of set design, and will be a springboard for more advanced VR applications in the future.
The Beijing Organising Committee for the 2022 Olympic and Paralympic Winter Games announced this week that it is looking for people to express interest in creating the games' logos.
The brief is currently vague, but states that the visual identities would need to reference the Beijing event and broader Chinese culture, capture the spirit of the Olympics and Paralympics, and embody the culture and values of the host city.
The Beijing Organising Committee has not yet made clear whether only professional designers can apply, or whether anybody can.
The Tokyo 2020 Olympic and Paralympic Games previously saw much controversy, when logos created by professional designer Kenjiro Sano were dropped and replaced following a plagiarism row and a subsequent competition open to the public.
An extensive report from research charity Nesta and Creative England has shown that design is performing exceptionally well compared to other creative sectors.
Between 2007 and 2014, the research shows that design had the highest employment rates, and has the most number of businesses as well as the highest turnover, alongside the software and digital sector.
It also proves that the creative industries as a whole are growing faster than any other business sector in the UK, with its Gross Value Added (GVA) totalling £84.1 billion in 2014.
While London is the most thriving location for the creative sector, responsible for 40% of jobs, the report highlighted other nationwide hotspots, such as Glasgow, Brighton and Liverpool.
The makers of the report hope the research will act as sufficient evidence for government to invest more in creativity, and to focus on developing areas outside of London.
The report reads: “Over half of Local Enterprise Partnerships fail to mention the creative industries in their strategy plans. We hope that [this] evidence…will persuade some of them to…take action to boost the creative industries' growth that is taking place on their doorsteps.
“We also believe that national and devolved governments can play a more active role to scale up creative clusters outside London and the South East.”
The post 5 important things that happened in design this week appeared first on Design Week.
A peninsula near Monaco is home to an array of modernist architecture, including houses by two stars of the scene, and a revamped visitor centre is helping to show it all in the best light
Cap Martin is a rocky finger barely 2km long that pokes out into the Mediterranean at Roquebrune, just east of Monaco but it's one of the most important sites in the history of modern architecture, and of women in design. The collection of fabled buildings at its heart was rebranded Cap Moderne when it received visitors for the first time in 2015 (only ad hoc access was possible before this).
Recently, a new, permanent visitor centre opened up in a former train carriage at the nearby SNCF station; a shipping container had been used as a temporary information post. Le Corbusier's simple holiday home, Le Cabanon has been open for guided visits for a few years but now the famous Etoile de Mer restaurant next door sadly no longer a functioning eatery is open too, since the death last year of Robert Rebutato, son of the former restaurateur.
Continue reading...The sameness of office life has a way of dulling your senses, lulling you into a dreamlike state and turning you into a task robot, mindlessly staring into the world wide ether day after day. Your only solution to avoid becoming that sad sap who is so immune to the world around them that they wear their phone headset both into and out of the bathroom, while carrying on a conversation with the caller the entire time, is to bust out of your confines and go on a creative road trip. You heard that right a creative road trip, which marries the freedom and exploration of travel with your artistic passion. It's the chance to move outside of your normal working conditions, where you have all of your tools, and force yourself to make something outside of your comfort zone.
The route that Winslow (right) and Ackerman (left) took from Maine to Oregon.
Take 3D artist Craig Winslow. When he moved from Portland, Maine to Portland, Oregon, he turned the coast-to-coast drive into a personal quest to produce daily, impromptu light installation projections at each of his 15 city stops, many of which were hundreds of miles apart and completely new to him. Oh, and he pushed himself to finish one light installation each day, and that often meant he had to grind away through the night to complete each concept before sunrise. The endeavor, Projecting West, was one-part scenic drive, one-part the chance to make work unlike any other he had created, and one-part personal challenge to see if he could do it.
Winslow convinced his buddy Mike Ackerman, a Bay Area concept designer, to join him and the two packed themselves, a pair of light projectors, and one generator into a gray Honda Element and took off. Though they had successfully raised $7,038 via Kickstarter to cover their expenses, they hit the road weeks before the funds actually were transferred into their bank account. “We were always going to do it for ourselves, whether or not we raised the money,” says Winslow. He handled the projection mapping at each stop, while Ackerman designed the different elements that would be projected. For setting backdrops, they used mooring buoys in a Maine harbor, an empty silo in Buffalo, New York, an old wall advertisement in Omaha, Nebraska, a barn and fence in Montana, and a small forest grove in Idaho. While the locales were unique, their process was uniform: pull into a town in the early evening and throw an installation up against an unsuspecting backdrop. Then they'd orchestrate their light show that revolved around a fictional narrative of their main “character” Little Buddy taking a trip, videotape the result to show their backers, and pack up their equipment by the time dawn broke. Sometimes they'd catch a few winks during the day, other times if they were in a real hurry they simply went sleepless.
The trip resulted in more than personal satisfaction and self-discovery; Winslow had a catchy side project that ultimately helped him land a spot as an Adobe Creative Resident this year, where he is being paid a 12-month salary to further explore the field of light projection.
Here Winslow shares his advice on how to set up your own creative road trip that will spark your imagination, compel you to adapt on the fly, and help you strike a balance between the pressures and pleasure of working on a challenging albeit rewarding project.
“When we arrived in the cities, we usually had a vision of what we wanted to do, but we still had to find the right location. Our goal wasn't to find a blank wall. That would be a curse for me. If you have a blank canvas, you tend to overscope and go nuts with it. When you have limitations, it forces you to make decisions quickly based on your landscape, so we were looking for existing elements that could provide an interesting surface like grass or trees. Coming into Chicago, I really wanted to project under a bridge, and we found a great spot under a bridge that wasn't super dark, but had very interesting shadows. Instead of fighting the streetlights, we embraced them, focusing on the shadows to put new architecture into story as Little Buddy wandered through a city, following his compass. The very next night, we arrived in Omaha and didn't find a location until midnight. Feeling impending failure, we wandered around this massive downtown sculpture, Spirit of Nebraska's Wilderness, which depicts travelers on the Oregon Trail. A sobering feeling washed over us, realizing their venture was far more treacherous than ours. Suddenly, we realized the old wall advertisement from earlier in the night was a perfect canvas. (A year later, that day's concept turned into the idea for my entire Adobe Creative Residency.) And on day nine, our plan was to camp in Yellowstone National Park and project off of something there. When we got close to the campsite, however, a huge storm had flooded the area, so we backtracked and ended up in the cute town of Sheridan, Wyoming, and stayed at a KOA campground. We thought it would be an uninspiring location, but we got a tent site with electricity, so we could avoid generator noise, and turned a rock into a digital campfire, and a tree into a dreamscape recalling heartbreak. It was one of our favorite overall projections, perfect for a drizzly night.”
“Up until this project, it was often hard for me to fully collaborate with someone else. I've worked on teams and initiated projects before where each person owned a part of a project, but on this one, Mike contributed to every level of narrative, design, and ideas as much as I did. We were fully entwined into one singular project. During the start of the trip, I felt like I had this edge of East Coast hustle and could stay up later and get more work done. Mike, who had been living in San Francisco for a few years, adopted a more laidback personality. When you're racing against the clock, that can become a point of stress. I was really trying to push him, but I didn't want to be harping on him. Plus, I preferred to drive most of the time, putting a lot of pressure on him to be productive during the drives. Halfway through our trip, this hit a peak: We got ambitious, Mike passed out, then I passed out, and we missed a day (see point #4). I realized it was all a give and take and, over the course of two weeks of non-stop making things, Mike's stamina-based approach helped us pace ourselves. The trip helped me learn to trust him and share the load.”
In the above video, Winslow describes the ideas behind his different Projecting West videos.
“While we were raising money on Kickstarter, we were offering higher level sponsorships for each day. There was a moment where a previous client of mine said they would be happy to be a sponsor, but only if we agree to a specific installation at their shop, at a certain time during the day. That would have felt very obviously sponsorship-y, especially for a crowd-funded project. Like, why are we doing this part of the story in a retail store? That's when we realized this was a chance to not have corporate sponsorships and retain full creative freedom. It was a defining moment to make sure this cross country trip was very worthwhile for us and our creative ambitions, and not a point of stress fulfilling sponsorship requests.”
“Usually after we decided on our locations, we averaged four hours of work until the installation was complete. However, on day seven, we we didn't get to the Badlands in South Dakota until the sun had set, so we were working in the dark. As I mentioned before, with no location limitations, our ideas and concepts that night became very general and complex we wanted to project on every single peak around us to create a parallel universe. The time got later and later and we still weren't finished. We decided to take a half hour nap around 3 a.m., and when we got up and tried to make more animations, we heard birds chirping. At this point on earlier days that went long, we'd be packing up our equipment, but we hadn't even driven to our location yet. We rushed off, unprepared, but it was too bright already. That was the worst feeling; we let our backers down. We had failed to do one projection every day. The more we reflected on the failure over the next day, however, we realized the thing we needed to do for the rest of the trip was to just have fun and not succumb to time pressure. If we fail, we fail — we shouldn't feel pressure not to fail. We adjusted our scope and efficiently busted out two installations the next night, catching ourselves up. And even better — we got to bed early.”
“On the road from one town to the next Mike and I would ‘real talk' a lot about where we were in life, our struggles and about our perspective moves out west, to inform the narrative of our project. Because we were racing against the clock, we often felt like we should be working during those drives, but we knew we couldn't push ourselves creatively 100 percent of the time because— well, you know how people get their best ideas in the shower or doing something else mundane? We needed that downtime to not think about or do anything. It was such a challenge for me as a perfectionist, to attempt one projection a day. Time itself became a large point of stress. If I were to do it again, I would abolished the whole “thing-a-day” sentiment and committed to a projection every other day a driving/scouting day, followed by a creating day. One installation a day was very ambitious, especially in the long days of summer.”
“By the time we got to Portland we wanted to have a grand finale and not unlike previous nights, we raced the sunrise to wrap up the narrative. Little Buddy and two characters that joined him along the way finish their journey but discover giant new monsters await them in Portland. But from their past struggles, they've gained the strength and courage for what new adventures lies ahead. Boom, what a story! Once we were done, the sun started to rise in my backyard, which has a heated, shared pool, so our reward was to jump in a steaming hot pool. Right as we dove in though, we rapidly learned that the heater broke the day before— and the water was freezing cold.”
“I've always had a knack for staying up all night— when I'm on a roll with something, I tend to stay up until 3 a.m or 4 a.m. especially if there are any impending deadlines, but Projecting West gave me some appreciation for figuring out how to find a better work / life balance. When I take on ambitious projects now where I wish certain working conditions or timelines could be better, I look back at Projecting West and remember what I accomplished under such challenging limitations. Beyond that, I've realized how important it is to be selective and aware of what I'm currently working on at any moment, and how it contributes to what I want to be doing in the future. Pursuing that weird self-initiated project that came from your gut is the best way to really discover what you want to be working toward in life.”
the five sports represented by the athletes include hurdles; discus; javelin; high jump; and long jump.
The post these animated athletes represent the olympic symbol's five rings appeared first on designboom | architecture & design magazine.
LOTHAR FISCHER (1933 - 2004).